Our flagship game project, and the most ambitious thing on this list: an action-RPG built around a permadeath descent through increasingly dangerous layers.
The game
A Godot prototype with movement, a camera and combat loop, a Pyric spell system, health/posture/death, layer descent with checkpoints, enemy AI, hazards, pickups, and victory and permadeath screens. Persistence is local JSON for now while the design settles. The art direction is low-poly 3D, fed partly by our own AI asset pipeline.
The platform around it
Beyond the game there's a public project site, a closed-beta signup, and a custom launcher with account creation, login, and protected build downloads. Multiplayer runs through a self-hosted SpacetimeDB backend, with a Godot bridge that currently owns authoritative player movement and streams snapshots to clients. It's a prototype, openly: the full game is a long road, and we're scoping it as a tight vertical slice first.