A small team that
ships real things.
Kitsune Technologies LLC is an early-stage technology studio in Wentzville, Missouri, founded in 2024. The work is hands-on: software, infrastructure, automation, and games.
We're a four-person studio that would rather build the thing than write a deck about the thing.
Most of what you see in our work we built for ourselves first: the infrastructure the company runs on, the contract app we use to sign documents, the CRM wired to invoicing, the games we actually want to play. That's deliberate. It means the things we offer are things we've already had to operate, debug, and keep running, not slideware.
We like the unglamorous parts: backups that have actually been restored, recovery paths written down, and software that's still understandable six months later. We're nerdy about it, and we think that's a feature.
Four people, building
Dominick
Infrastructure & software
Kit
Software & product
Rhett
Builds & tooling
Wyatt
Builds & tooling
A few things we hold to
Useful first
The first version should solve a real problem before it tries to impress anyone. Smallest thing that works, then grow it.
Operational basics
Backups, recovery paths, documentation, and deployment notes are part of the job, not an upsell after something breaks.
Honest delivery
Fixed scopes, plain-English plans, and working software you can see at every milestone. We'll also tell you when not to build something.
No lock-in games
Optional support is there if you want it, but your code, data, and credentials stay yours. You should be able to walk away with everything.
We'll be straight about it: we're early. Kitsune is a young studio building out its services and taking work mostly by word of mouth. What we have isn't a long client list: it's a real, running stack and a pile of projects we can show you. If that's the kind of team you want building your thing, we'd like to hear from you.