The honest
answers.
The questions people actually ask before working with a small studio. If yours isn't here, just ask.
Who are you, exactly?
Kitsune Technologies LLC is a four-person studio in Wentzville, Missouri, founded in 2024. We build software, infrastructure, automation, and games. Most of what's in our work we built and run for ourselves first.
Are you taking on new work?
Yes. We're early-stage and currently take work mostly by word of mouth, which means we have the time to actually pay attention to a project. If it's a fit, we'd like to hear about it.
What does it cost?
We quote per project once we understand the scope: there are no canned tiers and no pressure. Small jobs stay small. For anything bigger we'll agree a fixed scope and price up front so there are no surprises. A first conversation is free.
Do I own the code and data?
Yes. Your code, data, and credentials are yours. Optional ongoing support is available if you want it, but you should be able to walk away with everything and have it keep running. No lock-in games.
Where does my project get hosted?
Your choice. We can host it on our own self-hosted infrastructure (with backups and a documented recovery path), deploy to a cloud provider you prefer, or hand it over to run on your own hardware. We'll be honest about the tradeoffs of each.
Do you use AI for everything?
No. We use AI where the input is messy and judgment genuinely helps, and plain, predictable code everywhere else. We're happy to explain where AI is and isn't being used in anything we build for you.
Can you take over a messy existing project?
Often, yes. Inherited code, half-finished builds, a spreadsheet that's become load-bearing: that's all normal. We'll look at what's there and give you an honest read on whether to fix it, replace it, or leave it alone.
My problem feels too small (or too weird). Is that okay?
That's a great place to start. A short description of the rough problem is enough. Sometimes the most useful outcome is realizing it's a one-hour script, or that you don't need to build anything at all.
Do we have to meet in person?
No. We're based in Wentzville, MO and happy to meet locally, but most work happens remotely. Time zone is Central.
What about game servers?
We run a small, hands-on game server hosting pilot for Minecraft, CS2, and indie games, with setup help, backups, and restarts included. It's intentionally limited while we prove the process. See the game hosting page for the honest version.
Still have a question?
Ask the real one. We'd rather answer it now than have you guess.
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