Work that runs in production.
Infrastructure, custom software, and AI automation, most of it the same stack we run our own company on. We list the technology because we operate it in production, not just demo it.
Kitsune Tailor
AI resume tailoring: upload your resume once, paste job links, and get an ATS-clean rewrite for each posting with a fit score, an edit changelog, keyword coverage, and interview prep.
Kitsune Hosting
Managed Minecraft and Garry's Mod hosting on hardware we own. Every server is set up by hand, backed up daily, and supported by a real person. Month-to-month Stripe billing from $6.
DDoS defense sandbox
An interactive teaching tool where you launch attacks across the OSI layers and toggle real defenses while three live meters show what each mitigation actually saves.
Watchtower: live attack map
A real-time world map of every IP hitting our servers, geolocated and streamed live, with one-click recon on any source address.
AI automation gateway
A multi-model agent gateway with chat bots and scheduled skills that monitor infrastructure, run ops tasks, and route work across the fleet.
ContractHub
A contract lifecycle app: draft from templates, send, e-sign, audit, and archive. Built to replace a thrown-together NDA tool.
CRM + Stripe invoicing bridge
A self-hosted open-source CRM wired to a custom service that turns sales records into Stripe invoices and writes the results back automatically.
Kitsune Clips
A self-hosted clip sharing platform: upload gameplay clips, browse a vertical swipe feed, react and comment, and send public share links. An AI media pipeline cleans audio, trims silence, adds captions, and cuts vertical exports.
Self-hosted infrastructure platform
The multi-node Proxmox estate the whole company runs on: every internal service behind single sign-on, with automated backups, monitoring, and documented recovery.
AI asset pipeline
A local GPU asset factory: prompt-driven image-to-3D models, texture batches, game SFX, and app-icon packs, feeding our own game and app work.
Games, reverse engineering, and the projects we build to keep the craft sharp.
Aethelgard: The Hollowing
A hardcore action-RPG with a permadeath layer-descent system, shipping as a playable Godot prototype with its own account launcher and authoritative backend.
House Rules
A cross-platform party game with custom decks, game modes, and pass-and-play card rounds, built to ship from one Flutter codebase.
Kitsune Map Studio
A browser map designer for stylized 3D game worlds: sculpt, paint, roads, rivers, and prop scatter, with AI terrain generation and one-click export to playable Godot scenes.
Accessibility audit MCP
An open-source accessibility auditor an AI agent can drive: it runs WCAG 2.2 checks with axe-core in a real browser and returns the findings a linter can't catch, so audits happen before a page ships instead of after a complaint.
Open-source Minecraft plugins
A growing set of open-source Paper/Spigot plugins for Minecraft 1.21 servers: a fishing overhaul with hidden leveling, automation machines, upgradeable spawners, linked lodestone warps, nested shulkers, a scaling Ender Dragon, and player bounties.
Open-source infrastructure tools
Small self-hosting utilities we run in production and released: a Proxmox thin-pool watchdog that warns before a full pool freezes every guest, and a browser-based remapper for the SayoDevice macro pad.