AI Ticket Worker
Ticket-board dispatcher that gives limited jobs to model workers and returns the result for human review.
KG / Projects / 261 records
Live products sit beside private builds and paused work. Each record says what it is instead of making you guess.
261 records visible.
Agent tools, model evaluation, and practical automation.
Ticket-board dispatcher that gives limited jobs to model workers and returns the result for human review.
Typed tool service for creating benchmarks, applying defined scoring systems, and retaining the evidence behind each result.
Discovery service that watches public software feeds and holds adoption behind human approval.
Discovery tool that reads public software feeds and holds adoption behind human approval.
Repository-aware publishing workflow that detects changed work, applies a fail-closed disclosure gate, and prepares evidence-based showcase updates.
Local coordination service that summarizes concurrent agent-session state so separate terminals can avoid collisions and duplicated work.
Local coordination tool that reads active agent-session state to reduce collisions.
Monitoring view that collects service state and makes important changes easy to spot.
Resume workspace that matches a job without rewriting the person's work history.
Research-only market desk using delayed public data, filings, and options context.
Deterministic company comparison tool that builds an inspectable report from cited evidence.
Research desk that tracks public digital-asset campaigns, records eligibility, and keeps any wallet action with the owner.
Review tool that compares candidate output with stated requirements and source evidence.
Visual identification experiment that reports confidence and keeps its source material available.
Agent workflow experiment with isolated implementation, verification, and saved handoffs.
Compact command interface that routes limited jobs to local models for human review.
Public social-feed monitor that converts a defined watch list into transparent mention velocity and spike signals.
Multi-agent experiment with narrow ownership and evidence checked before integration.
Curated-topic review system where several coding agents produce independent arguments and peer critiques through one visible web workflow.
Multi-model gateway that runs scheduled agent jobs through scoped tools and saved task state.
Reporting pipeline that turns agent activity and repository evidence into plain work summaries.
Local proxy that answers routine coding prompts from standing rules while leaving consequential decisions with the owner.
Document workflow that extracts structure, tracks review state, and produces auditable final artifacts.
Document tool for extraction, human review, tracked revisions, and traceable final files.
Local forecasting system that joins current public signals with dated machine forecasts.
Tenant-bound agent company platform with immutable ticket revisions, replay safety, and scale fixtures.
Inbox triage system that ranks high-volume messages without sending replies on its own.
Human-reviewed newsletter tool service for sourcing public material, preparing issues, managing approval, and maintaining the archive.
Deterministic evaluation framework for comparing software, project evidence, and model-assisted work.
Reusable design system for turning product intent into clear interfaces with visible quality checks.
Documentation workspace that keeps technical source material, generated artifacts, and review history connected.
Repository documentation tool service for generating drafts, checking drift, holding review, and publishing approved updates.
Repeatable evaluation system for models and tools using defined fixtures, evidence, and scored outcomes.
Game-content director that delegates isolated edits and keeps a human review log.
Human-gated acquisition operator with typed research tools, single-use approvals, and no outbound-send capability.
Applied intelligence workspace for turning mixed inputs into traceable decisions and reusable outputs.
Android application for running local language models directly on a phone with streamed output and private model files.
Publishing workflow that turns verified project evidence into concise website updates.
Review-gated publishing tool service that turns verified project evidence into concise website drafts and updates.
Browser extension that highlights formulaic machine-written text using an instant local pass and an optional deeper review.
Licensed multi-model chat study with saved conversations and a provider-independent gateway.
Not for public release yet.
Tools built around real work instead of generic templates.
Contract app with scoped signing links, document hashes, and a stored audit record.
Service that converts approved CRM records into invoices and writes the resulting state back to the source workflow.
Tested public-site platform behind Kitsune's company, service, project, registry, and accessibility surfaces.
Human review desk for approving or cutting generated work and sending notes back to its owner.
Cross-session handoff system that lets a new agent continue from current project state.
Handoff tool that lets agent sessions read recent project state and leave continuation notes.
Fast static CPU and GPU benchmark browser with large searchable datasets, transparent metrics, and unlimited side-by-side comparison.
Synthetic data utility for testing CRM workflows without exposing customer or production records.
Non-custodial marketplace contract experiment covering listings, escrow, settlement, fees, and disputes while remaining pre-release and unaudited.
Encrypted remote desktop experiment covering video, audio, clipboard, controller input, and signed sessions.
Payment workflow study focused on clear state, reconciliation, scoped actions, and human approval.
Serious Solana engineering project retained in research while licensing, tests, and contract review are completed.
Tool interface for contract documents, signing work, invoices, and related business records.
Authenticated internal control plane that separates inspection from administrative changes.
Team bot for event roles and category selection with limited administration rights.
File handoff service with clear ownership, limited access, and simple retrieval.
Defensive service that checks policy, limits automation, and records what it enforced.
Defensive administration interface for policy checks and restricted operational changes.
Self-hosted privacy desk for reviewing personal data-broker exposure and preparing owner-approved removal actions.
Tiered verification system that adjusts friction from low-risk continuation checks to harder semantic challenges.
Project notebook for decisions, evidence, current state, and the next useful action.
Validation service that keeps address data consistent across connected business tools.
Integration layer that moves validated state between owned services with replay safety.
Restricted bridge for browser-assisted work with named sessions and human review points.
Access-control layer with named identities, scoped sessions, and an audit trail.
Private entitlement service for signed licenses with limited product access and an audit log.
Self-hosted, non-custodial Solana position monitor and banking dashboard with simulation, integrity checks, and fail-closed safety controls.
Compact URL shortener with SQLite-backed links and a deliberately small scope.
Synchronization layer for keeping related business records linked, traceable, and .
Local tool that filters marketplace listings against stated requirements.
Private workspace for model conversations that keeps tool access and provider choice under local control.
Guided intake app that collects the required information and shows the current onboarding state.
Brokered agent runtime with short-lived authority, replay protection, and recoverable execution.
Guarded coding workspace with saved settings, tool routing, and real provider acceptance checks.
Public-ledger transparency dashboard that derives charity-payment records from chain state and keeps sample data visibly labeled.
Browser-only informational exporter that turns owner-supplied marketplace sales into reconcilable income, disposal-lot, and state summaries.
Hash-bound evidence system that turns isolated work into verified HTML or PDF proof.
Board that synchronizes work tickets while preserving revision history, ownership, and replay safety.
Cited document-review application with a browser interface, PDF evidence, typed tools, and recorded security gates.
Earlier low-latency remote-support prototype with a typed signaling server, multi-monitor web client, and desktop host agent.
Private-first daily nutrition tracker with custom reset time and a simple history view.
Earlier Kitsune marketing and business-tool site, retained as the working predecessor to the current company platform.
Local-network utility that creates a phone-friendly control page for shutting down one owned Windows computer.
Small signing app for owner-supplied PDFs with restricted retrieval of signed files.
Early personal-computer configuration tool retained as part of the completed application archive.
Private-first tracker for recording sleep goals, daily variance, and longer-term sleep debt without publishing personal data.
Early college application scaffold retained honestly as coursework rather than presented as a finished product.
Early budgeting-interface prototype that explored transaction views, spending summaries, and client-side product direction before LedgerLink.
Small reporting workflow for collecting weekly work state and producing a consistent review record.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
The hosting and recovery systems behind our products.
Container, network, storage, backup, and control-plane work behind managed game hosting.
Managed game servers on owned hardware with isolated workloads, backups, restarts, and hands-on support.
Narrow management tool for approved business tiles on the internal Kitsune tools dashboard.
Dedicated compute node for private GPU work and limited lab workloads.
Internal launcher for approved operations tools, without a list of service addresses to remember.
Owned compute, identity, storage, proxy, monitoring, and recovery platform behind Kitsune services.
Private lab adapter that exposes an owner-controlled Signal linked device through a narrow HTTP interface for approved service integrations.
Tool interface that checks service health and turns failures into concise evidence.
Connectivity experiment for persistent service links with limited trust and visible recovery behavior.
Reusable deployment kit for bringing owned services behind the established Kitsune identity and proxy pattern.
Focused service monitor that records endpoint health changes and turns failures into concise operational alerts.
Map of services and hosts that also records ownership, dependencies, and recovery notes.
Operations suite that verifies service checks and limits automated recovery actions.
Tested inventory and recovery framework for reproducing essential Kitsune services in Azure without silently changing live production.
Small self-hosted state backend prepared for multiplayer and shared-state Kitsune applications.
Status delivery service that turns verified operational events into concise team updates.
Service supervisor that limits process actions and records health or recovery work.
Watchdog that records service-health changes and sends useful failure evidence for review.
Mail monitor for delivery health and message flow, with limits on what it can inspect.
Tool gateway that indexes many service backends while sharply reducing the schema sent to each model request.
Website mirroring service with frozen snapshots, live proxy mode, and locked per-site hostnames.
Local network inventory and change tracker for devices, services, addresses, and operational notes.
Limited tool service for reading and maintaining an owner-controlled network inventory.
Typed operations bridge for inspecting owned virtual machines and administering them through limited tools.
Set of virtual infrastructure references and automation supporting repeatable host operations.
Encrypted Azure landing-zone and backup-recovery design for essential lab services, stopped before any public cutover or live migration.
Browser interface for inspecting and handling files on owner-controlled virtual infrastructure storage.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Games and the tools used to build or run them.
Short browser puzzle that tests source reading, ciphers, and attention before revealing a Kitsune recruiting message.
Playable action RPG prototype with deterministic progression, quests, encounters, navigation, and persistent state.
Typed map-editing tool with validation, engine export, and playable-route checks.
Game project about survival and environmental change in a constrained world.
Minecraft NPC system that gives server characters persistent memory, conversation, quests, items, and visible in-world behavior through a configurable model.
Cross-platform party game with custom decks, varied round formats, local play, and accessibility-minded controls.
Typed transactional map editor with tool-driven changes, validation, engine export, and playable-route verification.
Browser game prototype expanding toward multiplayer play, progression, and cross-platform clients.
Round-based party game with shared rooms and deliberately low-friction group play.
Complete narrative game with a deterministic campaign, automated playthrough coverage, and verified Windows builds.
First-person cooperative extraction-game prototype built around one raid, server-owned loot, a persistent underground base, and verified loss rules.
Focused interactive project built around deliberate pacing, readable state, and a compact mechanical loop.
Game concept exploring a protected hub, outward expeditions, persistent choices, and readable progression.
Compact card-driven roguelike experiment combining familiar rules with repeatable run progression.
Compact text adventure with rooms, inventory, puzzles, and save data, retained as an early complete game project.
Clearly fictional browser experiment about simulated bandwidth rewards, with no real mining, wallet, or financial backend.
Early Roblox sandbox experiment built around block placement, simple world interaction, and reusable Lua game structure.
Underwater exploration prototype with oxygen management, artifact recovery, equipment, and persistent upgrades.
Browser mystery game where players inspect a fictional desktop, connect evidence, and identify what happened.
Small browser party-game collection with a blackjack table and shared local play, retained as part of the completed game archive.
Physics puzzle prototype built around placing charges and reading how a structure collapses.
Early run-based game prototype retained as part of the completed interactive archive.
Browser card-game collection covering Klondike and Spider with no server or account requirement.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Tools for making and publishing media.
Background GPU queue that produces useful visual assets during idle time and yields when higher-priority work arrives.
Worker pipeline behind media ingest, transcription, cleanup, captions, transcoding, and delivery.
Self-hosted clip platform with uploads, social playback, captions, transcoding, queues, and tested backup recovery.
Small production utility that turns an approved prompt into icon concepts and exports complete Android, iOS, and web asset packs.
Responsive audio visualization experiment for making frequency, energy, and timing easier to see.
Local interface for streaming image-to-3D generation progress and inspecting intermediate results.
Owned production pipeline for images, materials, voice, sound, 3D assets, and game-engine delivery.
Local-first game-audio workbench with a generation queue, procedural drafts, WAV and OGG export, and metadata sidecars.
Local image tool that makes texture drafts and related game-ready visual inputs.
Lightweight viewer for checking generated 3D models before export.
Local GPU production broker coordinating image, material, voice, text, and game-engine asset delivery.
Local GPU tool that sends media work through one brokered queue for game-engine delivery.
Graphics-as-code system for rendering diagrams, banners, charts, social images, and other exact text-heavy visuals to PNG.
Graphics-as-code tool service for rendering exact diagrams, banners, charts, and other text-heavy visual assets.
Production icon system that turns approved visual direction into consistent application and platform asset sets.
Graphics-production tool service for turning approved visual direction into consistent icon and application asset sets.
News monitor that deduplicates public feeds, scores significance, summarizes framing, and prepares a small set of source-linked updates.
Plugin workflow that produces images and media inside larger product tasks.
Media pipeline that turns owner-authorized recordings into vertical clips and scheduled drafts.
Static front door for a set of public-ledger experiments, with direct links to receipts and clear separation between human claims and verifiable records.
Private mobile-first image workspace that sends generation or editing jobs to a local GPU.
Editorial and delivery workflow for practical technical notes, project updates, and owned distribution.
Early game-portfolio site scaffold retained as design history without presenting its placeholder demos as shipped games.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Software and input tools that make technology easier to use.
Accessibility testing service that gives agents audit evidence and specific fixes.
Gambling-harm reduction product design combining cross-device blocking, accountable settings, trusted-contact controls, and privacy-aware alerts.
Hands-light browser assistant that can fill and navigate forms while holding submissions, purchases, signatures, and other consequential actions for human approval.
Accessibility browser tool that helps with forms while a person keeps control of submissions.
One-handed Garry's Mod accessibility layer with remappable controls, visible state, larger targets, and optional input helpers for supported servers.
Capture system that turns voice notes and audio uploads into organized transcripts, decisions, tasks, dates, and connected work.
Local accessibility dictation product with on-device speech recognition, a HUD, tray controls, and typed tools.
Accessibility tool for checking and controlling the local dictation service.
Accessible keyboard project designed to reduce hand movement and simplify frequent computer actions.
Local-first meeting recorder that transcribes, detects sensitive material, redacts text and audio, and saves the cleaned record.
Native Windows accessibility collector with precise timestamps, fixed storage limits, and one-click installation.
Input accessibility utility that reduces repetitive hand movement across common desktop workflows.
Wake-word voice assistant that connects spoken requests in a private Discord channel to transcription, reasoning, and spoken replies.
Windows visual automation tool that recognizes approved controls and cuts repetitive ticket input.
Not for public release yet.
Lab systems and physical tools we have tested ourselves.
Hardware lab for repeatable device imaging and recovery work.
Practical hardware workbench for repeatable device tests, measurements, fixtures, and build records.
Reproducible workstation imaging project for builds, drivers, and recovery media.
Programmable input device for accessible shortcuts that stays under local control.
Not for public release yet.
Small technical experiments with evidence behind them.
Interactive defensive teaching tool that shows how traffic controls protect bandwidth, servers, and real users.
Live view of internet traffic reaching the public edge, with location context and limited inspection.
Defensive API and live demo that shows how limited response policies handle abusive requests.
Evidence-backed notes for confirmed challenge solves from a completed public security competition, with no active secrets or placement claims.
Benchmark that scores forecasts against resolved events and compares them with simple baselines before any accuracy claim is made.
Narrow forecasting tool that turns current public evidence into dated research output.
Dependency-free market research tool that studies public perpetual-futures funding rates through paper trades with no live execution path.
Prediction-market research lab with fixed-point order books, demo-market probes, read-only account reconciliation, and simulation-only adversarial fixtures.
Defensive Solana program audit system for reproducible source review, test evidence, and human-approved bounty research.
Read-only public-data toolkit with source links and firm limits on identity inference.
Read-only public-data tool with source links and firm limits on identity inference.
Defensive monitor that records exposure changes across owner-authorized domains.
Removable expert-pack research running on a real mixture-of-experts model without changing its frozen base tensors.
Public-data market scanner and paper-trading dashboard for studying complete-outcome basket pricing without wallet access or live orders.
Deterministic scoring and dependency tool for comparing Solana project ideas by reuse, durability, custody, liveness, and settlement properties.
Defensive Android package analysis engine for repeatable inspection, evidence extraction, and review workflows.
Defensive Windows driver analyzer that ties repeatable findings to captured evidence.
Educational probability simulation showing how a house edge and repeated exposure change the ruin curve even when each individual game looks fair.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Not for public release yet.
Projects released under permissive open-source licenses for anyone to inspect, use, and adapt.
Group of dependency-free browser tools covering encoding, password review, nutrition math, text conversion, and a small fluid simulation.
Focused utility for retrieving public profile artwork from an account identifier or profile link.
Minecraft server extension that scales the Ender Dragon's difficulty, behavior, and rewards across repeat fights.
Browser-only image utility that strips common metadata without uploading the source file to a server.
Repository inspection utility that inventories code, tests, licenses, history, and release readiness.
Repository inspection tool service for collecting code, test, license, history, and release-readiness evidence.
Minecraft server extension for craftable linked lodestone portals identified through ordinary in-world building.
Practical collection of server extensions, experiments, and reusable patterns for community game hosting.
Small operational watchdog that checks virtual infrastructure pools and reports actionable state changes.
Minecraft arena extension supporting capture-the-flag, elimination, free-for-all, teams, match state, and configurable rewards.
Focused Minecraft server extension that supports configurable nested shulker-box storage.
Minecraft server extension for placeable upgradeable machines including quarries, farms, miners, and conveyors.
Minecraft server extension for player-created bounties using configurable in-game materials and clear claim rules.
Minecraft server extension with an in-game interface for changing spawner radius, speed, and quantity.
Minecraft server extension with hidden fishing progression, biome loot, streaks, and rare rewards.
Completed Minecraft server experiment retained in the plugin archive.
Single-page file handoff experiment that sends selected files to an owner-controlled storage share.
No public record matches those filters.